The 300 Second Breakout is a time-based stealth game built in Unity and C# for the Neumont Winter Game Jam.
A fast-paced zombie shooter inspired by classic Doom mechanics.
A custom 3D game engine using Jolt Physics and Raylib, built with modular CMake structure.
Worst Nightmare is a single-player horror game built in Unity and C# for the Neumont Spring Game Jam.
A 2D game engine using Raylib, SDL, and box2D.
A custom built with Typescript and React to showcase my projects and experience.
2D Game built in Unity that used neural networks to train and fight tanks.